Files
iroute/packages/idraw/lib/p14/s05.dart
2023-12-21 22:06:28 +08:00

133 lines
3.5 KiB
Dart

import 'package:flutter/material.dart';
import '../components/coordinate_pro.dart';
/// create by 张风捷特烈 on 2020/5/1
/// contact me by email 1981462002@qq.com
/// 说明:
class Paper extends StatelessWidget {
const Paper({super.key});
@override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: CustomPaint(
// 使用CustomPaint
painter: PaperPainter(),
),
);
}
}
class PaperPainter extends CustomPainter {
final Coordinate coordinate = Coordinate();
List<Offset> points1 = [
Offset(0, 20),
Offset(40, 40) ,
Offset(80, -20),
Offset(120, -40),
Offset(160, -80),
Offset(200, -20),
Offset(240, -40),
];
List<Offset> points2 = [
Offset(0, 0),
Offset(40, -20) ,
Offset(80, -40),
Offset(120, -80),
Offset(160, -40),
Offset(200, 20),
Offset(240, 40),
];
List<Offset> helpPoints = [
];
Paint _helpPaint = Paint();
Path _linePath = Path();
@override
void paint(Canvas canvas, Size size) {
coordinate.paint(canvas, size);
canvas.translate(size.width / 2, size.height / 2);
Paint paint = Paint()
..color = Colors.red
..style = PaintingStyle.stroke
..strokeWidth = 1;
Path path = Path();
addBezierPathWithPoints(path, points2);
canvas.drawPath(path, paint);
addBezierPathWithPoints(_linePath, points1);
canvas.drawPath(_linePath, paint..color=Colors.orange);
_drawHelp(canvas);
}
void addBezierPathWithPoints(Path path, List<Offset> points) {
for (int i = 0; i < points.length - 1; i++) {
Offset current = points[i];
Offset next = points[i+1];
if (i == 0) {
path.moveTo(current.dx, current.dy);
// 控制点
double ctrlX = current.dx + (next.dx - current.dx) / 2;
double ctrlY = next.dy;
path.quadraticBezierTo(ctrlX, ctrlY, next.dx, next.dy);
} else if (i < points.length - 2) {
// 控制点 1
double ctrl1X = current.dx + (next.dx - current.dx) / 2;
double ctrl1Y = current.dy;
// 控制点 2
double ctrl2X = ctrl1X;
double ctrl2Y = next.dy;
path.cubicTo(ctrl1X,ctrl1Y,ctrl2X,ctrl2Y,next.dx,next.dy);
}else{
// 控制点
double ctrlX = (next.dx - current.dx) / 2;
double ctrlY = 0;
path.relativeQuadraticBezierTo(ctrlX, ctrlY, next.dx-current.dx, next.dy-current.dy);
}
}
}
void _drawHelp(Canvas canvas) {
_helpPaint
..style = PaintingStyle.stroke;
points1.forEach((element) {
canvas.drawCircle(element, 2, _helpPaint..strokeWidth=1..color=Colors.orange);
});
points2.forEach((element) {
canvas.drawCircle(element, 2, _helpPaint..strokeWidth=1..color=Colors.red);
});
// canvas.drawPoints(PointMode.polygon, points1, _helpPaint..strokeWidth=0.5..color=Colors.red);// _drawHelp(canvas);
// canvas.drawPoints(PointMode.polygon, points2, _helpPaint..strokeWidth=0.5..color=Colors.red);// _drawHelp(canvas);
// canvas.drawPoints(PointMode.polygon, helpPoints, _helpPaint..strokeWidth=0.5..color=Colors.red);// _drawHelp(canvas);
// _helpPaint
// ..color = Colors.purple
// ..style = PaintingStyle.stroke
// ..strokeCap = StrokeCap.round;
// canvas.drawPoints(PointMode.lines, [Offset.zero, p1, p1, p2],
// _helpPaint..strokeWidth = 1);
// canvas.drawPoints(PointMode.points, [Offset.zero, p1, p1, p2],
// _helpPaint..strokeWidth = 8);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}