import 'dart:math'; import 'dart:ui'; import 'package:flutter/material.dart'; import 'dart:ui' as ui; import '../components/coordinate_pro.dart'; import 'touch_info.dart'; /// create by 张风捷特烈 on 2020/5/1 /// contact me by email 1981462002@qq.com /// 说明: class Paper extends StatefulWidget { const Paper({super.key}); @override _PaperState createState() => _PaperState(); } class _PaperState extends State with SingleTickerProviderStateMixin { late AnimationController _controller; @override void initState() { super.initState(); _controller = AnimationController( duration: const Duration(milliseconds: 500), vsync: this, )..repeat(); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return Container( color: Colors.white, child: CustomPaint( painter: PaperPainter(CurveTween(curve: Curves.easeInOutQuad).animate(_controller)), ), ); } } class PaperPainter extends CustomPainter { final Coordinate coordinate = Coordinate(); Paint _helpPaint = Paint(); final Animation repaint; PaperPainter(this.repaint) : super(repaint: repaint); double waveWidth = 80; double wrapHeight = 100; double waveHeight = 20; @override void paint(Canvas canvas, Size size) { coordinate.paint(canvas, size); canvas.translate(size.width / 2, size.height / 2); canvas.clipRect((Rect.fromCenter( center: Offset( waveWidth, 0),width: waveWidth*2,height: 200.0))); Path path = Path(); Paint paint = Paint() ..color = Colors.orange ..style = PaintingStyle.stroke ..strokeWidth = 2; canvas.save(); // canvas.translate(-2*waveWidth, 0); canvas.translate(-2 * waveWidth + 2 * waveWidth * repaint.value, 0); path.moveTo(0, 0); path.relativeQuadraticBezierTo( waveWidth / 2, -waveHeight * 2, waveWidth, 0); path.relativeQuadraticBezierTo(waveWidth / 2, waveHeight * 2, waveWidth, 0); path.relativeQuadraticBezierTo( waveWidth / 2, -waveHeight * 2, waveWidth, 0); path.relativeQuadraticBezierTo(waveWidth / 2, waveHeight * 2, waveWidth, 0); path.relativeLineTo(0, wrapHeight); path.relativeLineTo(-waveWidth * 2 * 2.0, 0); path.close(); canvas.drawPath(path, paint..style = PaintingStyle.fill); canvas.restore(); _drawHelp(canvas); } void _drawHelp(Canvas canvas) { _helpPaint ..color = Colors.purple ..style = PaintingStyle.stroke ..strokeCap = StrokeCap.round; canvas.drawRect(Rect.fromPoints(Offset(0, -100), Offset(160, 100)), _helpPaint..strokeWidth = 2); } @override bool shouldRepaint(PaperPainter oldDelegate) => oldDelegate.repaint != repaint; }