import 'dart:math'; import 'dart:ui'; import 'package:flutter/material.dart'; import 'dart:ui'as ui; import '../components/coordinate_pro.dart'; /// create by 张风捷特烈 on 2020/5/1 /// contact me by email 1981462002@qq.com /// 说明: class Paper extends StatelessWidget{ const Paper({super.key}); @override Widget build(BuildContext context) { return Container( color: Colors.white, child: CustomPaint( // 使用CustomPaint painter: PaperPainter(), ), ); } } class PaperPainter extends CustomPainter { final Coordinate coordinate = Coordinate(); final List points = []; final double step = 6; final double min = -240; final double max = 240; void initPoints() { for (double x = min; x < max; x += step) { points.add(Offset(x, f(x))); } points.add(Offset(max, f(max))); points.add(Offset(max, f(max))); } void initPointsWithPolar() { for (double x = min; x < max; x += step) { double thta = (pi / 180 * x); // 角度转化为弧度 var p = f(thta); points.add(Offset(p * cos(thta), p * sin(thta))); } } // double f(double x) { // double y = -x * x / 200 + 100; // return y; // } // double f(double thta) { // double p = 10 * thta; // return p; // } // double f(double thta) { // double p = 100 * (1-cos(thta)); // return p; // } // double f(double thta) { // double p = 150*sin(5*thta).abs(); // return p; // } double f(double thta) { // 100*(1-4*sinθ) double p = 50*(pow(e,cos(thta)) - 2 * cos(4 * thta) +pow(sin(thta / 12), 5)); return p; } @override void paint(Canvas canvas, Size size) { coordinate.paint(canvas, size); canvas.translate(size.width / 2, size.height / 2); // initPoints(); initPointsWithPolar(); Paint paint = Paint() ..color = Colors.red ..strokeWidth = 1.5 ..style = PaintingStyle.stroke; var colors = [ Color(0xFFF60C0C), Color(0xFFF3B913), Color(0xFFE7F716), Color(0xFF3DF30B), Color(0xFF0DF6EF), Color(0xFF0829FB), Color(0xFFB709F4), ]; var pos = [1.0 / 7, 2.0 / 7, 3.0 / 7, 4.0 / 7, 5.0 / 7, 6.0 / 7, 1.0]; paint.shader = ui.Gradient.linear( Offset(0, 0), Offset(100, 0), colors, pos,TileMode.mirror); Offset p1 = points[0]; Path path = Path()..moveTo(p1.dx, p1.dy); for (var i = 1; i < points.length-1; i++) { double xc = (points[i].dx + points[i + 1].dx) / 2; double yc = (points[i].dy + points[i + 1].dy) / 2; Offset p2 = points[i]; path.quadraticBezierTo(p2.dx, p2.dy, xc, yc); } canvas.drawPath(path, paint); // canvas.drawPoints(PointMode.points, points, paint..shader=null..strokeWidth=3); // canvas.drawPoints(PointMode.polygon, points, paint..shader=null..strokeWidth=1..color=Colors.blue); } @override bool shouldRepaint(CustomPainter oldDelegate) => false; }