import 'dart:async'; import 'package:flutter/cupertino.dart'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:image/image.dart' as image; import '../components/coordinate_pro.dart'; /// create by 张风捷特烈 on 2020-03-19 /// contact me by email 1981462002@qq.com /// 说明: 纸 class Paper extends StatefulWidget { const Paper({super.key}); @override _PaperState createState() => _PaperState(); } class _PaperState extends State { image.Image? _image; List balls = []; double d = 20; //复刻的像素边长 @override void initState() { super.initState(); _initBalls(); } void _initBalls() async { _image = await loadImageFromAssets('assets/images/icon_head.png'); if (_image == null) return; for (int i = 0; i < _image!.width; i++) { for (int j = 0; j < _image!.height; j++) { Ball ball = Ball(); ball.x = i * d + d / 2; ball.y = j * d + d / 2; ball.r = d / 2; image.Pixel pixel = _image!.getPixel(i, j); var color = Color.fromARGB(pixel.a.toInt(),pixel.r.toInt(),pixel.g.toInt(),pixel.b.toInt()); ball.color = color; balls.add(ball); } } setState(() {}); } @override Widget build(BuildContext context) { return Container( color: Colors.white, child: CustomPaint( painter: PaperPainter(balls), )); } //读取 assets 中的图片 Future loadImageFromAssets(String path) async { ByteData data = await rootBundle.load(path); List bytes = data.buffer.asUint8List(); return image.decodeImage(Uint8List.fromList(bytes)); } } class PaperPainter extends CustomPainter { late Paint _paint; final double strokeWidth = 0.5; final Color color = Colors.blue; final List balls; final Coordinate coordinate = Coordinate(); PaperPainter(this.balls) { _paint = Paint() ..style = PaintingStyle.fill ..strokeWidth = strokeWidth ..color = color; } @override void paint(Canvas canvas, Size size) { coordinate.paint(canvas, size); canvas.translate(-710, -1000); _drawImage(canvas); } void _drawImage(Canvas canvas) { balls.forEach((Ball ball) { canvas.drawCircle( Offset(ball.x, ball.y), ball.r, _paint..color = ball.color); }); } @override bool shouldRepaint(PaperPainter oldDelegate) => true; } class Ball { double x; //点位X double y; //点位Y Color color; //颜色 double r; // 半径 Ball({this.x=0, this.y=0, this.color=Colors.black, this.r=5}); }