v3
This commit is contained in:
859
lib/v3/pages/sort/sort_page.dart
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859
lib/v3/pages/sort/sort_page.dart
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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class SortPage extends StatefulWidget {
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const SortPage({Key? key}) : super(key: key);
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@override
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State<SortPage> createState() => _SortPageState();
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}
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class _SortPageState extends State<SortPage> {
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//存放随机数组
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List<int> numbers = [];
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//订阅流
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StreamController<List<int>> streamController = StreamController();
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String currentSort = 'bubble';
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//柱子的数量 -> 生成排序数组的长度
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double sampleSize = 0;
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//是否排序
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bool isSorted = false;
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//是否在排序中
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bool isSorting = false;
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//排序动画更新的速度
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int speed = 0;
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static int duration = 1500;
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String getTitle() {
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switch (currentSort) {
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case "bubble":
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return "Bubble Sort";
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case "coctail":
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return "Coctail Sort";
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case "comb":
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return "Comb Sort";
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case "pigeonhole":
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return "Pigeonhole Sort";
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case "shell":
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return "Shell Sort";
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case "selection":
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return "Selection Sort";
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case "cycle":
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return "Cycle Sort";
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case "heap":
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return "Heap Sort";
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case "insertion":
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return "Insertion Sort";
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case "gnome":
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return "Gnome Sort";
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case "oddeven":
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return "OddEven Sort";
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case "quick":
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return "Quick Sort";
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case "merge":
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return "Merge Sort";
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}
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return "";
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}
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reset() {
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isSorted = false;
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numbers = [];
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for (int i = 0; i < sampleSize; ++i) {
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numbers.add(Random().nextInt(500));
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}
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streamController.add(numbers);
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}
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Duration getDuration() {
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return Duration(microseconds: duration);
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}
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///动画时间
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changeSpeed() {
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if (speed >= 3) {
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speed = 0;
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duration = 1500;
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} else {
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speed++;
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duration = duration ~/ 2;
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}
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setState(() {});
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}
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///冒泡排序
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bubbleSort() async {
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//控制需要进行排序的次数。每一轮循环都会确定一个数字的最终位置。
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for (int i = 0; i < numbers.length; ++i) {
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//遍历当前未排序的元素,通过相邻的元素比较并交换位置来完成排序。
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for (int j = 0; j < numbers.length - i - 1; ++j) {
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//如果 _numbers[j] 大于 _numbers[j + 1],则交换它们的位置,确保较大的元素移到右边。
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if (numbers[j] > numbers[j + 1]) {
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int temp = numbers[j];
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numbers[j] = numbers[j + 1];
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numbers[j + 1] = temp;
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}
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//实现一个延迟,以便在ui上展示排序的动画效果
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await Future.delayed(getDuration(), () {});
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streamController.add(numbers);
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}
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}
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}
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///鸡尾酒排序(双向冒泡排序)
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cocktailSort() async {
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bool swapped = true; // 表示是否进行了交换
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int start = 0; // 当前未排序部分的起始位置
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int end = numbers.length; // 当前未排序部分的结束位置
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// 开始排序循环,只有当没有进行交换时才会退出循环
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while (swapped == true) {
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swapped = false;
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// 从左往右遍历需要排序的部分
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for (int i = start; i < end - 1; ++i) {
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// 对每两个相邻元素进行比较
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if (numbers[i] > numbers[i + 1]) {
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// 如果前面的元素大于后面的元素,则交换它们的位置
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int temp = numbers[i];
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numbers[i] = numbers[i + 1];
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numbers[i + 1] = temp;
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swapped = true; // 进行了交换
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}
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// 实现动画效果,延迟一段时间后更新数组状态
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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// 如果没有进行交换,则说明已经排好序,退出循环
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if (swapped == false) break;
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// 重设为false,准备进行下一轮排序
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swapped = false;
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// 将end设置为上一轮排序的最后一个元素的位置
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end = end - 1;
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// 从右往左遍历需要排序的部分
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for (int i = end - 1; i >= start; i--) {
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// 对每两个相邻元素进行比较
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if (numbers[i] > numbers[i + 1]) {
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// 如果前面的元素大于后面的元素,则交换它们的位置
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int temp = numbers[i];
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numbers[i] = numbers[i + 1];
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numbers[i + 1] = temp;
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swapped = true; // 进行了交换
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}
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// 实现动画效果,延迟一段时间后更新数组状态
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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// 将start向右移一位,准备下一轮排序
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start = start + 1;
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}
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}
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///梳排序(Comb Sort)
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combSort() async {
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int gap = numbers.length;
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bool swapped = true;
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// 当间隔不为1或存在交换时执行循环
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while (gap != 1 || swapped == true) {
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// 通过缩小间隔来逐步将元素归位
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gap = getNextGap(gap);
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swapped = false;
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for (int i = 0; i < numbers.length - gap; i++) {
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// 如果当前元素大于间隔位置上的元素,则交换它们的位置
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if (numbers[i] > numbers[i + gap]) {
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int temp = numbers[i];
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numbers[i] = numbers[i + gap];
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numbers[i + gap] = temp;
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swapped = true;
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}
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// 实现一个延迟,以便在 UI 上展示排序的动画效果。
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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}
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}
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int getNextGap(int gap) {
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// 根据当前间隔值计算下一个间隔值
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gap = (gap * 10) ~/ 13;
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if (gap < 1) return 1;
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return gap;
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}
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///鸽巢排序
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pigeonHole() async {
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int min = numbers[0];
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int max = numbers[0];
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int range, i, j, index;
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// 找到数组中的最大值和最小值
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for (int a = 0; a < numbers.length; a++) {
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if (numbers[a] > max) max = numbers[a];
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if (numbers[a] < min) min = numbers[a];
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}
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// 计算鸽巢的个数
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range = max - min + 1;
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List<int> p = List.generate(range, (i) => 0);
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// 将数字分配到各个鸽巢中
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for (i = 0; i < numbers.length; i++) {
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p[numbers[i] - min]++;
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}
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index = 0;
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// 将鸽巢中的数字取出,重新放回到数组中
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for (j = 0; j < range; j++) {
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while (p[j]-- > 0) {
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numbers[index++] = j + min;
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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}
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}
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///希尔排序
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shellSort() async {
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//定义变量 gap 并初始化为数组长度的一半。每次循环完成后将 gap 减半直到等于 0。
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for (int gap = numbers.length ~/ 2; gap > 0; gap ~/= 2) {
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//遍历每个子序列并进行插入排序。初始时从第一个子序列的第二个元素开始,即 i = gap,以 gap 为步长逐个遍历每个子序列。
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for (int i = gap; i < numbers.length; i += 1) {
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//将当前遍历到的元素赋值给它
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int temp = numbers[i];
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//内部使用一个 for 循环来实现插入排序。
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//循环开始时定义变量 j 并将其初始化为当前遍历到的元素的下标。通过不断比较前后相隔 gap 的元素大小并交换位置,将当前元素插入到正确的位置。
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int j;
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for (j = i; j >= gap && numbers[j - gap] > temp; j -= gap) {
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numbers[j] = numbers[j - gap];
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}
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numbers[j] = temp;
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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}
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}
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///选择排序
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selectionSort() async {
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for (int i = 0; i < numbers.length; i++) {
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for (int j = i + 1; j < numbers.length; j++) {
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// 遍历未排序部分,内层循环控制变量 j
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if (numbers[i] > numbers[j]) {
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// 判断当前元素是否比后续元素小
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int temp = numbers[j];
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// 交换当前元素和后续较小的元素
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numbers[j] = numbers[i];
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numbers[i] = temp;
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}
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await Future.delayed(getDuration(), () {});
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streamController.add(numbers);
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}
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}
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}
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///循环排序
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cycleSort() async {
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int writes = 0;
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for (int cycleStart = 0; cycleStart <= numbers.length - 2; cycleStart++) {
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int item = numbers[cycleStart];
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int pos = cycleStart;
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// 在未排序部分中寻找比当前元素小的元素个数
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for (int i = cycleStart + 1; i < numbers.length; i++) {
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if (numbers[i] < item) pos++;
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}
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// 如果当前元素已经在正确位置上,则跳过此次迭代
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if (pos == cycleStart) {
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continue;
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}
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// 将当前元素放置到正确的位置上,并记录写操作次数
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while (item == numbers[pos]) {
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pos += 1;
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}
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if (pos != cycleStart) {
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int temp = item;
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item = numbers[pos];
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numbers[pos] = temp;
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writes++;
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}
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// 循环将位于当前位置的元素放置到正确的位置上
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while (pos != cycleStart) {
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pos = cycleStart;
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// 继续在未排序部分中寻找比当前元素小的元素个数
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for (int i = cycleStart + 1; i < numbers.length; i++) {
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if (numbers[i] < item) pos += 1;
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}
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// 将当前元素放置到正确的位置上,并记录写操作次数
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while (item == numbers[pos]) {
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pos += 1;
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}
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if (item != numbers[pos]) {
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int temp = item;
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item = numbers[pos];
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numbers[pos] = temp;
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writes++;
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}
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// 添加延迟操作以展示排序过程
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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}
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}
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///堆排序
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heapSort() async {
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// 从最后一个非叶子节点开始,构建最大堆
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for (int i = numbers.length ~/ 2; i >= 0; i--) {
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await heapify(numbers, numbers.length, i);
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streamController.add(numbers);
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}
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// 依次取出最大堆的根节点(最大值),并进行堆化
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for (int i = numbers.length - 1; i >= 0; i--) {
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int temp = numbers[0];
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numbers[0] = numbers[i];
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numbers[i] = temp;
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await heapify(numbers, i, 0);
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streamController.add(numbers);
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}
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}
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heapify(List<int> arr, int n, int i) async {
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int largest = i;
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int l = 2 * i + 1; // 左子节点索引
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int r = 2 * i + 2; // 右子节点索引
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// 如果左子节点存在并且大于父节点,则更新最大值索引
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if (l < n && arr[l] > arr[largest]) largest = l;
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// 如果右子节点存在并且大于父节点或左子节点,则更新最大值索引
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if (r < n && arr[r] > arr[largest]) largest = r;
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// 如果最大值索引不等于当前节点索引,则交换节点值,并递归进行堆化
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if (largest != i) {
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int temp = numbers[i];
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numbers[i] = numbers[largest];
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numbers[largest] = temp;
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heapify(arr, n, largest);
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}
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await Future.delayed(getDuration()); // 延迟操作,用于可视化排序过程
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}
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///插入排序
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insertionSort() async {
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for (int i = 1; i < numbers.length; i++) {
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int temp = numbers[i]; // 将当前元素存储到临时变量 temp 中
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int j = i - 1; // j 表示已排序部分的最后一个元素的索引
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// 在已排序部分从后往前查找,找到合适位置插入当前元素
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while (j >= 0 && temp < numbers[j]) {
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numbers[j + 1] = numbers[j]; // 当前元素比已排序部分的元素小,将元素后移一位
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--j; // 向前遍历
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await Future.delayed(getDuration());
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streamController.add(numbers); // 更新排序结果
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}
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numbers[j + 1] = temp; // 插入当前元素到已排序部分的正确位置
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await Future.delayed(getDuration(), () {});
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streamController.add(numbers); // 更新排序结果
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}
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}
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///地精排序 (侏儒排序)
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gnomeSort() async {
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int index = 0;
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while (index < numbers.length) {
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// 当 index 小于数组长度时执行循环
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if (index == 0) index++;
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if (numbers[index] >= numbers[index - 1]) {
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// 如果当前元素大于等于前面的元素,则将 index 加1
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index++;
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} else {
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// 否则,交换这两个元素,并将 index 减1(使得元素可以沉到正确位置)
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int temp = numbers[index];
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numbers[index] = numbers[index - 1];
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numbers[index - 1] = temp;
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index--;
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}
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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return;
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}
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///奇偶排序(Odd-Even Sort)
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oddEvenSort() async {
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bool isSorted = false;
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while (!isSorted) {
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// 当 isSorted 为 false 时执行循环
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isSorted = true; // 先假设数组已经排好序
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for (int i = 1; i <= numbers.length - 2; i = i + 2) {
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// 对奇数索引位置进行比较
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if (numbers[i] > numbers[i + 1]) {
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// 如果当前元素大于后面的元素,则交换它们的值
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int temp = numbers[i];
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numbers[i] = numbers[i + 1];
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numbers[i + 1] = temp;
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isSorted = false; // 若发生了交换,则说明数组仍未完全排序,将 isSorted 设为 false
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await Future.delayed(getDuration());
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streamController.add(numbers);
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}
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}
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for (int i = 0; i <= numbers.length - 2; i = i + 2) {
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// 对偶数索引位置进行比较
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if (numbers[i] > numbers[i + 1]) {
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// 如果当前元素大于后面的元素,则交换它们的值
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int temp = numbers[i];
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numbers[i] = numbers[i + 1];
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numbers[i + 1] = temp;
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isSorted = false;
|
||||
await Future.delayed(getDuration());
|
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streamController.add(numbers);
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||||
}
|
||||
}
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||||
}
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return;
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}
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///快速排序
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||||
quickSort(int leftIndex, int rightIndex) async {
|
||||
// 定义一个名为 _partition 的异步函数,用于划分数组,并返回划分后的基准元素的索引位置
|
||||
Future<int> _partition(int left, int right) async {
|
||||
// 选择中间位置的元素作为基准元素
|
||||
int p = (left + (right - left) / 2).toInt();
|
||||
|
||||
// 交换基准元素和最右边的元素
|
||||
var temp = numbers[p];
|
||||
numbers[p] = numbers[right];
|
||||
numbers[right] = temp;
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
|
||||
// 初始化游标 cursor
|
||||
int cursor = left;
|
||||
|
||||
// 遍历数组并根据基准元素将元素交换到左侧或右侧
|
||||
for (int i = left; i < right; i++) {
|
||||
if (cf(numbers[i], numbers[right]) <= 0) {
|
||||
// 如果当前元素小于等于基准元素,则交换它和游标位置的元素
|
||||
var temp = numbers[i];
|
||||
numbers[i] = numbers[cursor];
|
||||
numbers[cursor] = temp;
|
||||
cursor++;
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
}
|
||||
}
|
||||
|
||||
// 将基准元素放置在游标位置
|
||||
temp = numbers[right];
|
||||
numbers[right] = numbers[cursor];
|
||||
numbers[cursor] = temp;
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
|
||||
return cursor; // 返回基准元素的索引位置
|
||||
}
|
||||
|
||||
// 如果左索引小于右索引,则递归地对数组进行快速排序
|
||||
if (leftIndex < rightIndex) {
|
||||
int p = await _partition(leftIndex, rightIndex);
|
||||
|
||||
await quickSort(leftIndex, p - 1); // 对基准元素左侧的子数组进行快速排序
|
||||
|
||||
await quickSort(p + 1, rightIndex); // 对基准元素右侧的子数组进行快速排序
|
||||
}
|
||||
}
|
||||
|
||||
// 比较函数,用于判断两个元素的大小关系
|
||||
cf(int a, int b) {
|
||||
if (a < b) {
|
||||
return -1; // 若 a 小于 b,则返回 -1
|
||||
} else if (a > b) {
|
||||
return 1; // 若 a 大于 b,则返回 1
|
||||
} else {
|
||||
return 0; // 若 a 等于 b,则返回 0
|
||||
}
|
||||
}
|
||||
|
||||
///归并排序
|
||||
mergeSort(int leftIndex, int rightIndex) async {
|
||||
// 定义一个名为 merge 的异步函数,用于合并两个有序子数组
|
||||
Future<void> merge(int leftIndex, int middleIndex, int rightIndex) async {
|
||||
// 计算左侧子数组和右侧子数组的大小
|
||||
int leftSize = middleIndex - leftIndex + 1;
|
||||
int rightSize = rightIndex - middleIndex;
|
||||
|
||||
// 创建左侧子数组和右侧子数组
|
||||
List leftList = List.generate(leftSize, (index) => 0);
|
||||
List rightList = List.generate(rightSize, (index) => 0);
|
||||
|
||||
// 将原始数组中的元素分别复制到左侧子数组和右侧子数组中
|
||||
for (int i = 0; i < leftSize; i++) {
|
||||
leftList[i] = numbers[leftIndex + i];
|
||||
}
|
||||
for (int j = 0; j < rightSize; j++) {
|
||||
rightList[j] = numbers[middleIndex + j + 1];
|
||||
}
|
||||
|
||||
// 初始化游标和索引
|
||||
int i = 0, j = 0;
|
||||
int k = leftIndex;
|
||||
|
||||
// 比较左侧子数组和右侧子数组的元素,并按顺序将较小的元素放入原始数组中
|
||||
while (i < leftSize && j < rightSize) {
|
||||
if (leftList[i] <= rightList[j]) {
|
||||
numbers[k] = leftList[i];
|
||||
i++;
|
||||
} else {
|
||||
numbers[k] = rightList[j];
|
||||
j++;
|
||||
}
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
|
||||
k++;
|
||||
}
|
||||
|
||||
// 将左侧子数组或右侧子数组中剩余的元素放入原始数组中
|
||||
while (i < leftSize) {
|
||||
numbers[k] = leftList[i];
|
||||
i++;
|
||||
k++;
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
}
|
||||
|
||||
while (j < rightSize) {
|
||||
numbers[k] = rightList[j];
|
||||
j++;
|
||||
k++;
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
}
|
||||
}
|
||||
|
||||
// 如果左索引小于右索引,则递归地对数组进行归并排序
|
||||
if (leftIndex < rightIndex) {
|
||||
// 计算中间索引位置
|
||||
int middleIndex = (rightIndex + leftIndex) ~/ 2;
|
||||
|
||||
// 分别对左侧子数组和右侧子数组进行归并排序
|
||||
await mergeSort(leftIndex, middleIndex);
|
||||
await mergeSort(middleIndex + 1, rightIndex);
|
||||
|
||||
await Future.delayed(getDuration());
|
||||
streamController.add(numbers);
|
||||
|
||||
// 合并两个有序子数组
|
||||
await merge(leftIndex, middleIndex, rightIndex);
|
||||
}
|
||||
}
|
||||
|
||||
checkAndResetIfSorted() async {
|
||||
if (isSorted) {
|
||||
reset();
|
||||
await Future.delayed(const Duration(milliseconds: 200));
|
||||
}
|
||||
}
|
||||
|
||||
sort() async {
|
||||
setState(() {
|
||||
isSorting = true;
|
||||
});
|
||||
|
||||
await checkAndResetIfSorted();
|
||||
|
||||
Stopwatch stopwatch = Stopwatch()..start();
|
||||
|
||||
switch (currentSort) {
|
||||
case "bubble":
|
||||
await bubbleSort();
|
||||
break;
|
||||
case "coctail":
|
||||
await cocktailSort();
|
||||
break;
|
||||
case "comb":
|
||||
await combSort();
|
||||
break;
|
||||
case "pigeonhole":
|
||||
await pigeonHole();
|
||||
break;
|
||||
case "shell":
|
||||
await shellSort();
|
||||
break;
|
||||
case "selection":
|
||||
await selectionSort();
|
||||
break;
|
||||
case "cycle":
|
||||
await cycleSort();
|
||||
break;
|
||||
case "heap":
|
||||
await heapSort();
|
||||
break;
|
||||
case "insertion":
|
||||
await insertionSort();
|
||||
break;
|
||||
case "gnome":
|
||||
await gnomeSort();
|
||||
break;
|
||||
case "oddeven":
|
||||
await oddEvenSort();
|
||||
break;
|
||||
case "quick":
|
||||
await quickSort(0, sampleSize.toInt() - 1);
|
||||
break;
|
||||
case "merge":
|
||||
await mergeSort(0, sampleSize.toInt() - 1);
|
||||
break;
|
||||
}
|
||||
|
||||
stopwatch.stop();
|
||||
|
||||
print("Sorting completed in ${stopwatch.elapsed.inMilliseconds} ms.");
|
||||
setState(() {
|
||||
isSorting = false;
|
||||
isSorted = true;
|
||||
});
|
||||
}
|
||||
|
||||
setSort(String type) {
|
||||
setState(() {
|
||||
currentSort = type;
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
// reset();
|
||||
}
|
||||
|
||||
@override
|
||||
void didChangeDependencies() {
|
||||
super.didChangeDependencies();
|
||||
sampleSize = MediaQuery.of(context).size.width / 2;
|
||||
for (int i = 0; i < sampleSize; ++i) {
|
||||
//随机往数组中填值
|
||||
numbers.add(Random().nextInt(500));
|
||||
}
|
||||
setState(() {});
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
streamController.close();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
appBar: AppBar(
|
||||
title: Text(
|
||||
"当前选择的是:${getTitle()}",
|
||||
style: const TextStyle(fontSize: 14),
|
||||
),
|
||||
actions: <Widget>[
|
||||
PopupMenuButton(
|
||||
initialValue: currentSort,
|
||||
itemBuilder: (ctx) {
|
||||
return const [
|
||||
PopupMenuItem(
|
||||
value: 'bubble',
|
||||
child: Text("Bubble Sort — 冒泡排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'coctail',
|
||||
child: Text("Coctail Sort — 鸡尾酒排序(双向冒泡排序)"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'comb',
|
||||
child: Text("Comb Sort — 梳排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'pigeonhole',
|
||||
child: Text("pigeonhole Sort — 鸽巢排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'shell',
|
||||
child: Text("shell Sort — 希尔排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'selection',
|
||||
child: Text("Selection Sort — 选择排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'cycle',
|
||||
child: Text("CycleSort — 循环排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'heap',
|
||||
child: Text("HeapSort — 堆排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'insertion',
|
||||
child: Text("InsertionSort — 插入排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'gnome',
|
||||
child: Text("GnomeSort — 地精排序 (侏儒排序)"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'oddeven',
|
||||
child: Text("OddEvenSort — 奇偶排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'quick',
|
||||
child: Text("QuickSort — 快速排序"),
|
||||
),
|
||||
PopupMenuItem(
|
||||
value: 'merge',
|
||||
child: Text("MergeSort — 归并排序"),
|
||||
),
|
||||
];
|
||||
},
|
||||
onSelected: (String value) {
|
||||
reset();
|
||||
setSort(value);
|
||||
},
|
||||
)
|
||||
],
|
||||
),
|
||||
body: StreamBuilder<Object>(
|
||||
initialData: numbers,
|
||||
stream: streamController.stream,
|
||||
builder: (context, snapshot) {
|
||||
List<int> numbers = snapshot.data as List<int>;
|
||||
int counter = 0;
|
||||
return Row(
|
||||
children: numbers.map((int num) {
|
||||
counter++;
|
||||
return CustomPaint(
|
||||
painter: BarPainter(
|
||||
width: MediaQuery.of(context).size.width / sampleSize,
|
||||
value: num,
|
||||
index: counter,
|
||||
),
|
||||
);
|
||||
}).toList(),
|
||||
);
|
||||
},
|
||||
),
|
||||
bottomNavigationBar: BottomAppBar(
|
||||
child: Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceAround,
|
||||
children: <Widget>[
|
||||
ElevatedButton(
|
||||
onPressed: isSorting
|
||||
? null
|
||||
: () {
|
||||
reset();
|
||||
setSort(currentSort);
|
||||
},
|
||||
child: const Text("重置")),
|
||||
ElevatedButton(
|
||||
onPressed: isSorting ? null : sort, child: const Text("开始排序")),
|
||||
ElevatedButton(
|
||||
onPressed: isSorting ? null : changeSpeed,
|
||||
child: Text(
|
||||
"${speed + 1}x",
|
||||
style: const TextStyle(fontSize: 20),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class BarPainter extends CustomPainter {
|
||||
//宽度
|
||||
final double width;
|
||||
|
||||
//高度(数组中对应的值)
|
||||
final int value;
|
||||
|
||||
//位置索引
|
||||
final int index;
|
||||
|
||||
BarPainter({required this.width, required this.value, required this.index});
|
||||
|
||||
@override
|
||||
void paint(Canvas canvas, Size size) {
|
||||
Paint paint = Paint();
|
||||
if (value < 500 * .10) {
|
||||
paint.color = Colors.blue.shade100;
|
||||
} else if (value < 500 * .20) {
|
||||
paint.color = Colors.blue.shade200;
|
||||
} else if (value < 500 * .30) {
|
||||
paint.color = Colors.blue.shade300;
|
||||
} else if (value < 500 * .40) {
|
||||
paint.color = Colors.blue.shade400;
|
||||
} else if (value < 500 * .50) {
|
||||
paint.color = Colors.blue.shade500;
|
||||
} else if (value < 500 * .60) {
|
||||
paint.color = Colors.blue.shade600;
|
||||
} else if (value < 500 * .70) {
|
||||
paint.color = Colors.blue.shade700;
|
||||
} else if (value < 500 * .80) {
|
||||
paint.color = Colors.blue.shade800;
|
||||
} else if (value < 500 * .90) {
|
||||
paint.color = Colors.blue.shade900;
|
||||
} else {
|
||||
paint.color = const Color(0xFF011E51);
|
||||
}
|
||||
|
||||
paint.strokeWidth = width;
|
||||
paint.strokeCap = StrokeCap.round;
|
||||
|
||||
canvas.drawLine(
|
||||
Offset(index * width, 0),
|
||||
Offset(
|
||||
index * width,
|
||||
value.ceilToDouble(),
|
||||
),
|
||||
paint);
|
||||
}
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant CustomPainter oldDelegate) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user