import 'dart:math'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'guess_app_bar.dart'; import 'result_notice.dart'; class GuessPage extends StatefulWidget { const GuessPage({super.key, required this.title}); final String title; @override State createState() => _GuessPageState(); } class _GuessPageState extends State { int _value = 0; Random _random = Random(); bool _guessing = false; @override void dispose() { _guessCtrl.dispose(); super.dispose(); } void _generateRandomValue() { setState(() { _guessing = true; _value = _random.nextInt(100); print(_value); }); } TextEditingController _guessCtrl = TextEditingController(); void _onCheck(){ print("=====Check:目标数值:$_value=====${_guessCtrl.text}============"); } @override Widget build(BuildContext context) { return Scaffold( appBar: GuessAppBar( controller: _guessCtrl, onCheck: _onCheck, ), body: Stack( children: [ // Column( // children: [ // ResultNotice(color:Colors.redAccent,info:'大了'), // ResultNotice(color:Colors.blueAccent,info:'小了'), // ], // ), Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ if(!_guessing) const Text('点击生成随机数值',), Text( _guessing ? '**' : '$_value', style: const TextStyle(fontSize: 68, fontWeight: FontWeight.bold), ), ], ), ), ], ), floatingActionButton: FloatingActionButton( onPressed: _guessing?null:_generateRandomValue, backgroundColor: _guessing ? Colors.grey : Colors.blue, tooltip: 'Increment', child: const Icon(Icons.generating_tokens_outlined), ), ); } }