import 'dart:math'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:flutter_first_station/storage/sp_storage.dart'; import 'guess_app_bar.dart'; import 'result_notice.dart'; class GuessPage extends StatefulWidget { const GuessPage({super.key}); @override State createState() => _GuessPageState(); } class _GuessPageState extends State with SingleTickerProviderStateMixin,AutomaticKeepAliveClientMixin{ late AnimationController controller; @override void initState() { super.initState(); controller = AnimationController( vsync: this, duration: const Duration(milliseconds: 200), ); _initConfig(); } void _initConfig() async{ Map config = await SpStorage.instance.readGuessConfig(); _guessing = config['guessing']??false; _value = config['value']??0; setState(() { }); } int _value = 0; final Random _random = Random(); bool _guessing = false; bool? _isBig; @override void dispose() { _guessCtrl.dispose(); controller.dispose(); super.dispose(); } void _generateRandomValue() { setState(() { _guessing = true; _value = _random.nextInt(100); SpStorage.instance.saveGuessConfig(guessing: _guessing,value: _value); print(_value); }); } TextEditingController _guessCtrl = TextEditingController(); void _onCheck() { print("=====Check:目标数值:$_value=====${_guessCtrl.text}============"); int? guessValue = int.tryParse(_guessCtrl.text); // 游戏未开始,或者输入非整数,无视 if (!_guessing || guessValue == null) return; controller.forward(from: 0); //猜对了 if (guessValue == _value) { setState(() { _isBig = null; _guessing = false; SpStorage.instance.saveGuessConfig(guessing: _guessing,value: _value); }); return; } // 猜错了 setState(() { _isBig = guessValue > _value; }); } @override Widget build(BuildContext context) { return Scaffold( appBar: GuessAppBar( controller: _guessCtrl, onCheck: _onCheck, ), body: Stack( children: [ if(_isBig!=null) Column( children: [ if(_isBig!) ResultNotice(color:Colors.redAccent,info:'大了',controller: controller,), Spacer(), if(!_isBig!) ResultNotice(color:Colors.blueAccent,info:'小了',controller: controller,), ], ), Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ if (!_guessing) const Text( '点击生成随机数值', ), Text( _guessing ? '**' : '$_value', style: const TextStyle( fontSize: 68, fontWeight: FontWeight.bold), ), ], ), ), ], ), floatingActionButton: FloatingActionButton( onPressed: _guessing ? null : _generateRandomValue, backgroundColor: _guessing ? Colors.grey : Colors.blue, tooltip: 'Increment', child: const Icon(Icons.generating_tokens_outlined), ), ); } @override // TODO: implement wantKeepAlive bool get wantKeepAlive => true; }