274 lines
15 KiB
XML
274 lines
15 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Licensed to the Apache Software Foundation (ASF) under one or more
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contributor license agreements. See the NOTICE file distributed with
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this work for additional information regarding copyright ownership.
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The ASF licenses this file to You under the Apache License, Version 2.0
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(the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<!DOCTYPE document [
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<!ENTITY project SYSTEM "project.xml">
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]>
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<document url="introduction.html">
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&project;
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<properties>
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<author email="fhanik@apache.org">Filip Hanik</author>
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<title>Apache Tribes - Introduction</title>
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</properties>
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<body>
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<section name="Table of Contents">
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<toc/>
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</section>
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<section name="Quick Start">
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<p>Apache Tribes is a group or peer-to-peer communication framework that enables you to easily connect
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your remote objects to communicate with each other.
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</p>
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<ul>
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<li>Import: <code>org.apache.catalina.tribes.Channel</code></li>
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<li>Import: <code>org.apache.catalina.tribes.Member</code></li>
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<li>Import: <code>org.apache.catalina.tribes.MembershipListener</code></li>
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<li>Import: <code>org.apache.catalina.tribes.ChannelListener</code></li>
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<li>Import: <code>org.apache.catalina.tribes.group.GroupChannel</code></li>
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<li>Create a class that implements: <code>org.apache.catalina.tribes.ChannelListener</code></li>
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<li>Create a class that implements: <code>org.apache.catalina.tribes.MembershipListener</code></li>
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<li>Simple class to demonstrate how to send a message:
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<source><![CDATA[//create a channel
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Channel myChannel = new GroupChannel();
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//create my listeners
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ChannelListener msgListener = new MyMessageListener();
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MembershipListener mbrListener = new MyMemberListener();
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//attach the listeners to the channel
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myChannel.addMembershipListener(mbrListener);
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myChannel.addChannelListener(msgListener);
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//start the channel
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myChannel.start(Channel.DEFAULT);
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//create a message to be sent, message must implement java.io.Serializable
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//for performance reasons you probably want them to implement java.io.Externalizable
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Serializable myMsg = new MyMessage();
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//retrieve my current members
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Member[] group = myChannel.getMembers();
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//send the message
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myChannel.send(group,myMsg,Channel.SEND_OPTIONS_DEFAULT);]]></source>
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</li>
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</ul>
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<p>
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Simple yeah? There is a lot more to Tribes than we have shown, hopefully the docs will be able
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to explain more to you. Remember, that we are always interested in suggestions, improvements, bug fixes
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and anything that you think would help this project.
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</p>
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</section>
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<section name="What is Tribes">
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<p>
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Tribes is a messaging framework with group communication abilities. Tribes allows you to send and receive
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messages over a network, it also allows for dynamic discovery of other nodes in the network.<br/>
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And that is the short story, it really is as simple as that. What makes Tribes useful and unique will be
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described in the section below.<br/>
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</p>
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<p>
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The Tribes module was started early 2006 and a small part of the code base comes from the clustering module
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that has been existing since 2003 or 2004.
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The current cluster implementation has several short comings and many workarounds were created due
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to the complexity in group communication. Long story short, what should have been two modules a long time
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ago, will be now. Tribes takes out the complexity of messaging from the replication module and becomes
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a fully independent and highly flexible group communication module.<br/>
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</p>
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<p>
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In Tomcat the old <code>modules/cluster</code> has now become <code>modules/groupcom</code>(Tribes) and
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<code>modules/ha</code> (replication). This will allow development to proceed and let the developers
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focus on the issues they are actually working on rather than getting boggled down in details of a module
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they are not interested in. The understanding is that both communication and replication are complex enough,
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and when trying to develop them in the same module, well you know, it becomes a cluster :)<br/>
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</p>
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<p>
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Tribes allows for guaranteed messaging, and can be customized in many ways. Why is this important?<br/>
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Well, you as a developer want to know that the messages you are sending are reaching their destination.
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More than that, if a message doesn't reach its destination, the application on top of Tribes will be notified
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that the message was never sent, and what node it failed.
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</p>
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</section>
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<section name="Why another messaging framework">
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<p>
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I am a big fan of reusing code and would never dream of developing something if someone else has already
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done it and it was available to me and the community I try to serve.<br/>
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When I did my research to improve the clustering module I was constantly faced with a few obstacles:<br/>
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1. The framework wasn't flexible enough<br/>
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2. The framework was licensed in a way that neither I nor the community could use it<br/>
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3. Several features that I needed were missing<br/>
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4. Messaging was guaranteed, but no feedback was reported to me<br/>
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5. The semantics of my message delivery had to be configured before runtime<br/>
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And the list continues...
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</p>
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<p>
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So I came up with Tribes, to address these issues and other issues that came along.
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When designing Tribes I wanted to make sure I didn't lose any of the flexibility and
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delivery semantics that the existing frameworks already delivered. The goal was to create a framework
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that could do everything that the others already did, but to provide more flexibility for the application
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developer. In the next section will give you the high level overview of what features tribes offers or will offer.
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</p>
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</section>
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<section name="Feature Overview">
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<p>
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To give you an idea of the feature set I will list it out here.
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Some of the features are not yet completed, if that is the case they are marked accordingly.
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</p>
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<p>
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<b>Pluggable modules</b><br/>
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Tribes is built using interfaces. Any of the modules or components that are part of Tribes can be swapped out
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to customize your own Tribes implementation.
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</p>
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<p>
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<b>Guaranteed Messaging</b><br/>
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In the default implementation of Tribes uses TCP or UDP for messaging. TCP already has guaranteed message delivery
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and flow control built in. I believe that the performance of Java TCP, will outperform an implementation of
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Java/UDP/flow-control/message guarantee since the logic happens further down the stack. UDP messaging has been added in for
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sending messages over UDP instead of TCP when desired. The same guarantee scenarios as described below are still available
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over UDP, however, when a UDP message is lost, it's considered failed.<br/>
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Tribes supports both non-blocking and blocking IO operations. The recommended setting is to use non blocking
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as it promotes better parallelism when sending and receiving messages. The blocking implementation is available
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for those platforms where NIO is still a trouble child.
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</p>
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<p>
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<b>Different Guarantee Levels</b><br/>
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There are three different levels of delivery guarantee when a message is sent.
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</p>
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<ol>
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<li>IO Based send guarantee. - fastest, least reliable<br/>
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This means that Tribes considers the message transfer to be successful
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if the message was sent to the socket send buffer and accepted.<br/>
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On blocking IO, this would be <code>socket.getOutputStream().write(msg)</code><br/>
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On non blocking IO, this would be <code>socketChannel.write()</code>, and the buffer byte buffer gets emptied
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followed by a <code>socketChannel.read()</code> to ensure the channel still open.
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The <code>read()</code> has been added since <code>write()</code> will succeed if the connection has been "closed"
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when using NIO.
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</li>
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<li>ACK based. - recommended, guaranteed delivery<br/>
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When the message has been received on a remote node, an ACK is sent back to the sender,
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indicating that the message was received successfully.
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</li>
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<li>SYNC_ACK based. - guaranteed delivery, guaranteed processed, slowest<br/>
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When the message has been received on a remote node, the node will process
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the message and if the message was processed successfully, an ACK is sent back to the sender
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indicating that the message was received and processed successfully.
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If the message was received, but processing it failed, an ACK_FAIL will be sent back
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to the sender. This is a unique feature that adds an incredible amount value to the application
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developer. Most frameworks here will tell you that the message was delivered, and the application
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developer has to build in logic on whether the message was actually processed properly by the application
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on the remote node. If configured, Tribes will throw an exception when it receives an ACK_FAIL
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and associate that exception with the member that didn't process the message.
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</li>
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</ol>
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<p>
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You can of course write even more sophisticated guarantee levels, and some of them will be mentioned later on
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in the documentation. One mentionable level would be a 2-Phase-Commit, where the remote applications don't receive
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the message until all nodes have received the message. Sort of like a all-or-nothing protocol.
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</p>
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<p>
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<b>Per Message Delivery Attributes</b><br/>
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Perhaps the feature that makes Tribes stand out from the crowd of group communication frameworks.
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Tribes enables you to send to decide what delivery semantics a message transfer should have on a per
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message basis. Meaning, that your messages are not delivered based on some static configuration
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that remains fixed after the message framework has been started.<br/>
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To give you an example of how powerful this feature is, I'll try to illustrate it with a simple example.
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Imagine you need to send 10 different messages, you could send them the following way:
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</p>
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<source><![CDATA[Message_1 - asynchronous and fast, no guarantee required, fire and forget
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Message_2 - all-or-nothing, either all receivers get it, or none.
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Message_3 - encrypted and SYNC_ACK based
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Message_4 - asynchronous, SYNC_ACK and call back when the message is processed on the remote nodes
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Message_5 - totally ordered, this message should be received in the same order on all nodes that have been
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send totally ordered
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Message_6 - asynchronous and totally ordered
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Message_7 - RPC message, send a message, wait for all remote nodes to reply before returning
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Message_8 - RPC message, wait for the first reply
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Message_9 - RPC message, asynchronous, don't wait for a reply, collect them via a callback
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Message_10- sent to a member that is not part of this group]]></source>
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<p>
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As you can imagine by now, these are just examples. The number of different semantics you can apply on a
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per-message-basis is almost limitless. Tribes allows you to set up to 28 different on a message
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and then configure Tribes to what flag results in what action on the message.<br/>
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Imagine a shared transactional cache, probably >90% are reads, and the dirty reads should be completely
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unordered and delivered as fast as possible. But transactional writes on the other hand, have to
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be ordered so that no cache gets corrupted. With tribes you would send the write messages totally ordered,
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while the read messages you simple fire to achieve highest throughput.<br/>
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There are probably better examples on how this powerful feature can be used, so use your imagination and
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your experience to think of how this could benefit you in your application.
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</p>
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<p>
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<b>Interceptor based message processing</b><br/>
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Tribes uses a customizable interceptor stack to process messages that are sent and received.<br/>
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<i>So what, all frameworks have this!</i><br/>
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Yes, but in Tribes interceptors can react to a message based on the per-message-attributes
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that are sent runtime. Meaning, that if you add a encryption interceptor that encrypts message
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you can decide if this interceptor will encrypt all messages, or only certain messages that are decided
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by the applications running on top of Tribes.<br/>
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This is how Tribes is able to send some messages totally ordered and others fire and forget style
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like the example above.<br/>
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The number of interceptors that are available will keep growing, and we would appreciate any contributions
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that you might have.
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</p>
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<p>
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<b>Threadless Interceptor stack</b>
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The interceptor don't require any separate threads to perform their message manipulation.<br/>
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Messages that are sent will piggy back on the thread that is sending them all the way through transmission.
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The exception is the <code>MessageDispatchInterceptor</code> that will queue up the message
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and send it on a separate thread for asynchronous message delivery.
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Messages received are controlled by a thread pool in the <code>receiver</code> component.<br/>
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The channel object can send a <code>heartbeat()</code> through the interceptor stack to allow
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for timeouts, cleanup and other events.<br/>
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The <code>MessageDispatchInterceptor</code> is the only interceptor that is configured by default.
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</p>
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<p>
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<b>Parallel Delivery</b><br/>
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Tribes support parallel delivery of messages. Meaning that node_A could send three messages to node_B in
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parallel. This feature becomes useful when sending messages with different delivery semantics.
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Otherwise if Message_1 was sent totally ordered, Message_2 would have to wait for that message to complete.<br/>
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Through NIO, Tribes is also able to send a message to several receivers at the same time on the same thread.
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</p>
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<p>
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<b>Silent Member Messaging</b><br/>
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With Tribes you are able to send messages to members that are not in your group.
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So by default, you can already send messages over a wide area network, even though the dynamic discover
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module today is limited to local area networks by using multicast for dynamic node discovery.
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Of course, the membership component will be expanded to support WAN memberships in the future.
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But this is very useful, when you want to hide members from the rest of the group and only communicate with them
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</p>
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</section>
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<section name="Where can I get Tribes">
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<p>
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Tribes ships as a module with Tomcat, and is released as part of the Apache Tomcat release.
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</p>
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</section>
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</body>
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</document>
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