/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation and was * originally based on software copyright (c) 1999, International * Business Machines, Inc., http://www.apache.org. For more * information on the Apache Software Foundation, please see * . */ package org.apache.jasper.xmlparser; /** * This class is a symbol table implementation that guarantees that * strings used as identifiers are unique references. Multiple calls * to addSymbol will always return the same string * reference. *

* The symbol table performs the same task as String.intern() * with the following differences: *

* * @author Andy Clark * * @deprecated Will be removed in Tomcat 9.0.x onwards */ @Deprecated public class SymbolTable { // // Constants // /** * Default table size. */ private static final int TABLE_SIZE = 101; // // Data // /** * Buckets. */ private final Entry[] fBuckets; // actual table size private final int fTableSize; // // Constructors // /** * Constructs a symbol table with a default number of buckets. */ public SymbolTable() { this(TABLE_SIZE); } /** * Constructs a symbol table with a specified number of buckets. * @param tableSize The table size (default is 101) */ public SymbolTable(int tableSize) { fTableSize = tableSize; fBuckets = new Entry[fTableSize]; } // // Public methods // /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param buffer The buffer containing the new symbol. * @param offset The offset into the buffer of the new symbol. * @param length The length of the new symbol in the buffer. * @return the symbol added */ public String addSymbol(char[] buffer, int offset, int length) { // search for identical symbol int bucket = hash(buffer, offset, length) % fTableSize; OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (buffer[offset + i] != entry.characters[i]) { continue OUTER; } } return entry.symbol; } } // add new entry Entry entry = new Entry(buffer, offset, length, fBuckets[bucket]); fBuckets[bucket] = entry; return entry.symbol; } // addSymbol(char[],int,int):String /** * Returns a hashcode value for the specified symbol information. * The value returned by this method must be identical to the value * returned by the hash(String) method when called * with the string object created from the symbol information. * * @param buffer The character buffer containing the symbol. * @param offset The offset into the character buffer of the start * of the symbol. * @param length The length of the symbol. * @return the hash value */ public int hash(char[] buffer, int offset, int length) { int code = 0; for (int i = 0; i < length; i++) { code = code * 37 + buffer[offset + i]; } return code & 0x7FFFFFF; } // hash(char[],int,int):int // // Classes // /** * This class is a symbol table entry. Each entry acts as a node * in a linked list. */ private static final class Entry { /** * Symbol. */ private final String symbol; /** * Symbol characters. This information is duplicated here for * comparison performance. */ private final char[] characters; /** * The next entry. */ private final Entry next; /* * Constructs a new entry from the specified symbol information and * next entry reference. */ public Entry(char[] ch, int offset, int length, Entry next) { characters = new char[length]; System.arraycopy(ch, offset, characters, 0, length); symbol = new String(characters).intern(); this.next = next; } } }