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<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Apache Tomcat WebSocket Examples: Chat</title>
<style type="text/css"><![CDATA[
input#chat {
width: 410px
}
#console-container {
width: 400px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 170px;
overflow-y: scroll;
padding: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
]]></style>
<script type="application/javascript"><![CDATA[
"use strict";
var Chat = {};
Chat.socket = null;
Chat.connect = (function(host) {
if ('WebSocket' in window) {
Chat.socket = new WebSocket(host);
} else if ('MozWebSocket' in window) {
Chat.socket = new MozWebSocket(host);
} else {
Console.log('Error: WebSocket is not supported by this browser.');
return;
}
Chat.socket.onopen = function () {
Console.log('Info: WebSocket connection opened.');
document.getElementById('chat').onkeydown = function(event) {
if (event.keyCode == 13) {
Chat.sendMessage();
}
};
};
Chat.socket.onclose = function () {
document.getElementById('chat').onkeydown = null;
Console.log('Info: WebSocket closed.');
};
Chat.socket.onmessage = function (message) {
Console.log(message.data);
};
});
Chat.initialize = function() {
if (window.location.protocol == 'http:') {
Chat.connect('ws://' + window.location.host + '/examples/websocket/chat');
} else {
Chat.connect('wss://' + window.location.host + '/examples/websocket/chat');
}
};
Chat.sendMessage = (function() {
var message = document.getElementById('chat').value;
if (message != '') {
Chat.socket.send(message);
document.getElementById('chat').value = '';
}
});
var Console = {};
Console.log = (function(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.innerHTML = message;
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
});
Chat.initialize();
document.addEventListener("DOMContentLoaded", function() {
// Remove elements with "noscript" class - <noscript> is not allowed in XHTML
var noscripts = document.getElementsByClassName("noscript");
for (var i = 0; i < noscripts.length; i++) {
noscripts[i].parentNode.removeChild(noscripts[i]);
}
}, false);
]]></script>
</head>
<body>
<div class="noscript"><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></div>
<div>
<p>
<input type="text" placeholder="type and press enter to chat" id="chat" />
</p>
<div id="console-container">
<div id="console"/>
</div>
</div>
</body>
</html>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Apache Tomcat WebSocket Examples: Echo</title>
<style type="text/css"><![CDATA[
#connect-container {
float: left;
width: 400px
}
#connect-container div {
padding: 5px;
}
#console-container {
float: left;
margin-left: 15px;
width: 400px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 170px;
overflow-y: scroll;
padding: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
]]></style>
<script type="application/javascript"><![CDATA[
"use strict";
var ws = null;
function setConnected(connected) {
document.getElementById('connect').disabled = connected;
document.getElementById('disconnect').disabled = !connected;
document.getElementById('echo').disabled = !connected;
}
function connect() {
var target = document.getElementById('target').value;
if (target == '') {
alert('Please select server side connection implementation.');
return;
}
if ('WebSocket' in window) {
ws = new WebSocket(target);
} else if ('MozWebSocket' in window) {
ws = new MozWebSocket(target);
} else {
alert('WebSocket is not supported by this browser.');
return;
}
ws.onopen = function () {
setConnected(true);
log('Info: WebSocket connection opened.');
};
ws.onmessage = function (event) {
log('Received: ' + event.data);
};
ws.onclose = function (event) {
setConnected(false);
log('Info: WebSocket connection closed, Code: ' + event.code + (event.reason == "" ? "" : ", Reason: " + event.reason));
};
}
function disconnect() {
if (ws != null) {
ws.close();
ws = null;
}
setConnected(false);
}
function echo() {
if (ws != null) {
var message = document.getElementById('message').value;
log('Sent: ' + message);
ws.send(message);
} else {
alert('WebSocket connection not established, please connect.');
}
}
function updateTarget(target) {
if (window.location.protocol == 'http:') {
document.getElementById('target').value = 'ws://' + window.location.host + target;
} else {
document.getElementById('target').value = 'wss://' + window.location.host + target;
}
}
function log(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.appendChild(document.createTextNode(message));
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
}
document.addEventListener("DOMContentLoaded", function() {
// Remove elements with "noscript" class - <noscript> is not allowed in XHTML
var noscripts = document.getElementsByClassName("noscript");
for (var i = 0; i < noscripts.length; i++) {
noscripts[i].parentNode.removeChild(noscripts[i]);
}
}, false);
]]></script>
</head>
<body>
<div class="noscript"><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></div>
<div>
<div id="connect-container">
<div>
<span>Connect to service implemented using:</span>
<br/>
<!-- echo example using new programmatic API on the server side -->
<input id="radio1" type="radio" name="group1" value="/examples/websocket/echoProgrammatic"
onclick="updateTarget(this.value);"/> <label for="radio1">programmatic API</label>
<br/>
<!-- echo example using new annotation API on the server side -->
<input id="radio2" type="radio" name="group1" value="/examples/websocket/echoAnnotation"
onclick="updateTarget(this.value);"/> <label for="radio2">annotation API (basic)</label>
<br/>
<!-- echo example using new annotation API on the server side -->
<input id="radio3" type="radio" name="group1" value="/examples/websocket/echoStreamAnnotation"
onclick="updateTarget(this.value);"/> <label for="radio3">annotation API (stream)</label>
<br/>
<!-- echo example using new annotation API on the server side -->
<!-- Disabled by default -->
<!--
<input id="radio4" type="radio" name="group1" value="/examples/websocket/echoAsyncAnnotation"
onclick="updateTarget(this.value);"/> <label for="radio4">annotation API (async)</label>
-->
</div>
<div>
<input id="target" type="text" size="40" style="width: 350px"/>
</div>
<div>
<button id="connect" onclick="connect();">Connect</button>
<button id="disconnect" disabled="disabled" onclick="disconnect();">Disconnect</button>
</div>
<div>
<textarea id="message" style="width: 350px">Here is a message!</textarea>
</div>
<div>
<button id="echo" onclick="echo();" disabled="disabled">Echo message</button>
</div>
</div>
<div id="console-container">
<div id="console"/>
</div>
</div>
</body>
</html>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Apache Tomcat WebSocket Examples</title>
</head>
<body>
<h1>Apache Tomcat WebSocket Examples</h1>
<ul>
<li><a href="echo.xhtml">Echo example</a></li>
<li><a href="chat.xhtml">Chat example</a></li>
<li><a href="snake.xhtml">Multiplayer snake example</a></li>
<li><a href="drawboard.xhtml">Multiplayer drawboard example</a></li>
</ul>
</body>
</html>

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Apache Tomcat WebSocket Examples: Multiplayer Snake</title>
<style type="text/css"><![CDATA[
#playground {
width: 640px;
height: 480px;
background-color: #000;
}
#console-container {
float: left;
margin-left: 15px;
width: 300px;
}
#console {
border: 1px solid #CCCCCC;
border-right-color: #999999;
border-bottom-color: #999999;
height: 480px;
overflow-y: scroll;
padding-left: 5px;
padding-right: 5px;
width: 100%;
}
#console p {
padding: 0;
margin: 0;
}
]]></style>
</head>
<body>
<div class="noscript"><h2 style="color: #ff0000">Seems your browser doesn't support Javascript! Websockets rely on Javascript being enabled. Please enable
Javascript and reload this page!</h2></div>
<div style="float: left">
<canvas id="playground" width="640" height="480"/>
</div>
<div id="console-container">
<div id="console"/>
</div>
<script type="application/javascript"><![CDATA[
"use strict";
var Game = {};
Game.fps = 30;
Game.socket = null;
Game.nextFrame = null;
Game.interval = null;
Game.direction = 'none';
Game.gridSize = 10;
function Snake() {
this.snakeBody = [];
this.color = null;
}
Snake.prototype.draw = function(context) {
for (var id in this.snakeBody) {
context.fillStyle = this.color;
context.fillRect(this.snakeBody[id].x, this.snakeBody[id].y, Game.gridSize, Game.gridSize);
}
};
Game.initialize = function() {
this.entities = [];
var canvas = document.getElementById('playground');
if (!canvas.getContext) {
Console.log('Error: 2d canvas not supported by this browser.');
return;
}
this.context = canvas.getContext('2d');
window.addEventListener('keydown', function (e) {
var code = e.keyCode;
if (code > 36 && code < 41) {
switch (code) {
case 37:
if (Game.direction != 'east') Game.setDirection('west');
break;
case 38:
if (Game.direction != 'south') Game.setDirection('north');
break;
case 39:
if (Game.direction != 'west') Game.setDirection('east');
break;
case 40:
if (Game.direction != 'north') Game.setDirection('south');
break;
}
}
}, false);
if (window.location.protocol == 'http:') {
Game.connect('ws://' + window.location.host + '/examples/websocket/snake');
} else {
Game.connect('wss://' + window.location.host + '/examples/websocket/snake');
}
};
Game.setDirection = function(direction) {
Game.direction = direction;
Game.socket.send(direction);
Console.log('Sent: Direction ' + direction);
};
Game.startGameLoop = function() {
if (window.webkitRequestAnimationFrame) {
Game.nextFrame = function () {
webkitRequestAnimationFrame(Game.run);
};
} else if (window.mozRequestAnimationFrame) {
Game.nextFrame = function () {
mozRequestAnimationFrame(Game.run);
};
} else {
Game.interval = setInterval(Game.run, 1000 / Game.fps);
}
if (Game.nextFrame != null) {
Game.nextFrame();
}
};
Game.stopGameLoop = function () {
Game.nextFrame = null;
if (Game.interval != null) {
clearInterval(Game.interval);
}
};
Game.draw = function() {
this.context.clearRect(0, 0, 640, 480);
for (var id in this.entities) {
this.entities[id].draw(this.context);
}
};
Game.addSnake = function(id, color) {
Game.entities[id] = new Snake();
Game.entities[id].color = color;
};
Game.updateSnake = function(id, snakeBody) {
if (typeof Game.entities[id] != "undefined") {
Game.entities[id].snakeBody = snakeBody;
}
};
Game.removeSnake = function(id) {
Game.entities[id] = null;
// Force GC.
delete Game.entities[id];
};
Game.run = (function() {
var skipTicks = 1000 / Game.fps, nextGameTick = (new Date).getTime();
return function() {
while ((new Date).getTime() > nextGameTick) {
nextGameTick += skipTicks;
}
Game.draw();
if (Game.nextFrame != null) {
Game.nextFrame();
}
};
})();
Game.connect = (function(host) {
if ('WebSocket' in window) {
Game.socket = new WebSocket(host);
} else if ('MozWebSocket' in window) {
Game.socket = new MozWebSocket(host);
} else {
Console.log('Error: WebSocket is not supported by this browser.');
return;
}
Game.socket.onopen = function () {
// Socket open.. start the game loop.
Console.log('Info: WebSocket connection opened.');
Console.log('Info: Press an arrow key to begin.');
Game.startGameLoop();
setInterval(function() {
// Prevent server read timeout.
Game.socket.send('ping');
}, 5000);
};
Game.socket.onclose = function () {
Console.log('Info: WebSocket closed.');
Game.stopGameLoop();
};
Game.socket.onmessage = function (message) {
var packet = JSON.parse(message.data);
switch (packet.type) {
case 'update':
for (var i = 0; i < packet.data.length; i++) {
Game.updateSnake(packet.data[i].id, packet.data[i].body);
}
break;
case 'join':
for (var j = 0; j < packet.data.length; j++) {
Game.addSnake(packet.data[j].id, packet.data[j].color);
}
break;
case 'leave':
Game.removeSnake(packet.id);
break;
case 'dead':
Console.log('Info: Your snake is dead, bad luck!');
Game.direction = 'none';
break;
case 'kill':
Console.log('Info: Head shot!');
break;
}
};
});
var Console = {};
Console.log = (function(message) {
var console = document.getElementById('console');
var p = document.createElement('p');
p.style.wordWrap = 'break-word';
p.innerHTML = message;
console.appendChild(p);
while (console.childNodes.length > 25) {
console.removeChild(console.firstChild);
}
console.scrollTop = console.scrollHeight;
});
Game.initialize();
document.addEventListener("DOMContentLoaded", function() {
// Remove elements with "noscript" class - <noscript> is not allowed in XHTML
var noscripts = document.getElementsByClassName("noscript");
for (var i = 0; i < noscripts.length; i++) {
noscripts[i].parentNode.removeChild(noscripts[i]);
}
}, false);
]]></script>
</body>
</html>