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java/org/apache/jasper/xmlparser/SymbolTable.java
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195
java/org/apache/jasper/xmlparser/SymbolTable.java
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/*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership.
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* The ASF licenses this file to You under the Apache License, Version 2.0
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* (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* ====================================================================
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*
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* This software consists of voluntary contributions made by many
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* individuals on behalf of the Apache Software Foundation and was
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* originally based on software copyright (c) 1999, International
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* Business Machines, Inc., http://www.apache.org. For more
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* information on the Apache Software Foundation, please see
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* <http://www.apache.org/>.
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*/
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package org.apache.jasper.xmlparser;
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/**
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* This class is a symbol table implementation that guarantees that
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* strings used as identifiers are unique references. Multiple calls
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* to <code>addSymbol</code> will always return the same string
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* reference.
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* <p>
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* The symbol table performs the same task as <code>String.intern()</code>
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* with the following differences:
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* <ul>
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* <li>
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* A new string object does not need to be created in order to
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* retrieve a unique reference. Symbols can be added by using
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* a series of characters in a character array.
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* </li>
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* <li>
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* Users of the symbol table can provide their own symbol hashing
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* implementation. For example, a simple string hashing algorithm
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* may fail to produce a balanced set of hashcodes for symbols
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* that are <em>mostly</em> unique. Strings with similar leading
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* characters are especially prone to this poor hashing behavior.
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* </li>
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* </ul>
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*
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* @author Andy Clark
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*
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* @deprecated Will be removed in Tomcat 9.0.x onwards
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*/
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@Deprecated
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public class SymbolTable {
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//
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// Constants
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//
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/**
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* Default table size.
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*/
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private static final int TABLE_SIZE = 101;
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//
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// Data
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//
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/**
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* Buckets.
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*/
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private final Entry[] fBuckets;
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// actual table size
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private final int fTableSize;
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//
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// Constructors
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//
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/**
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* Constructs a symbol table with a default number of buckets.
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*/
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public SymbolTable() {
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this(TABLE_SIZE);
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}
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/**
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* Constructs a symbol table with a specified number of buckets.
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* @param tableSize The table size (default is 101)
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*/
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public SymbolTable(int tableSize) {
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fTableSize = tableSize;
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fBuckets = new Entry[fTableSize];
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}
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//
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// Public methods
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//
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/**
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* Adds the specified symbol to the symbol table and returns a
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* reference to the unique symbol. If the symbol already exists,
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* the previous symbol reference is returned instead, in order
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* guarantee that symbol references remain unique.
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*
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* @param buffer The buffer containing the new symbol.
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* @param offset The offset into the buffer of the new symbol.
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* @param length The length of the new symbol in the buffer.
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* @return the symbol added
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*/
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public String addSymbol(char[] buffer, int offset, int length) {
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// search for identical symbol
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int bucket = hash(buffer, offset, length) % fTableSize;
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OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) {
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if (length == entry.characters.length) {
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for (int i = 0; i < length; i++) {
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if (buffer[offset + i] != entry.characters[i]) {
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continue OUTER;
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}
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}
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return entry.symbol;
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}
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}
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// add new entry
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Entry entry = new Entry(buffer, offset, length, fBuckets[bucket]);
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fBuckets[bucket] = entry;
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return entry.symbol;
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} // addSymbol(char[],int,int):String
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/**
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* Returns a hashcode value for the specified symbol information.
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* The value returned by this method must be identical to the value
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* returned by the <code>hash(String)</code> method when called
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* with the string object created from the symbol information.
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*
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* @param buffer The character buffer containing the symbol.
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* @param offset The offset into the character buffer of the start
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* of the symbol.
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* @param length The length of the symbol.
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* @return the hash value
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*/
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public int hash(char[] buffer, int offset, int length) {
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int code = 0;
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for (int i = 0; i < length; i++) {
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code = code * 37 + buffer[offset + i];
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}
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return code & 0x7FFFFFF;
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} // hash(char[],int,int):int
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//
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// Classes
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//
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/**
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* This class is a symbol table entry. Each entry acts as a node
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* in a linked list.
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*/
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private static final class Entry {
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/**
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* Symbol.
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*/
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private final String symbol;
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/**
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* Symbol characters. This information is duplicated here for
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* comparison performance.
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*/
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private final char[] characters;
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/**
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* The next entry.
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*/
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private final Entry next;
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/*
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* Constructs a new entry from the specified symbol information and
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* next entry reference.
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*/
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public Entry(char[] ch, int offset, int length, Entry next) {
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characters = new char[length];
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System.arraycopy(ch, offset, characters, 0, length);
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symbol = new String(characters).intern();
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this.next = next;
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}
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}
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}
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